
Tutorial HUB
A compact tutorial environment designed to encourage optional exploration while preserving a readable route toward the next objective.
I'm Joelle Jahns, a game designer specializing in level design, player navigation, environmental storytelling, and the emotional rhythm of interactive spaces.

My name is Joelle Jahns, and I'm a game designer focused on creating engaging, player-centered experiences. I earned my Bachelor's degree in Game Design from Full Sail University in 2025, and I graduate with my Master's degree in November 2026. My work focuses on Level Design, UI Design, and Playtesting. I love finding new ways to make spaces feel memorable, easy to explore, and meaningful to players.
A selection of my level design projects from graduate school and my Capstone, showing how I plan, build, and shape environments for players.

A compact tutorial environment designed to encourage optional exploration while preserving a readable route toward the next objective.

Third-person paranormal puzzle adventure featuring an interconnected manor, exterior exploration, and atmospheric transitions.

Four environments: Volcanic Winter, Hills, Maze and Cave. My documents and spatial maps show how I plan places that ask different things of players.
My Applied Thesis, Negative and Liminal Spaces as Tools for Cognitive and Emotional Regulation in Game Design, explores how quieter spaces, reduced visual demand, and environmental transitions can shape pacing, player attention, and emotional experience. My project case studies will connect specific design decisions to scholarly research on attention restoration and cognitive load.
Research foundation: (Liu et al., 2024; Pham & Sanocki, 2024; Seyderhelm & Blackmore, 2023). Full APA references and project-specific research summaries will accompany the completed thesis submission.
Projects from my earlier game design coursework, game jams, and team collaborations.

24-hour Full Sail Hall of Fame game jam · Level Design
View project ↗
Melted Pixels · Level Design & UI Design
View project ↗
Solo project · Fantasy level design
View project ↗
Team Garnet · Collaborative level design
View project ↗Connect with me online.
I'm always excited to collaborate on new projects, share ideas, and continue learning alongside other passionate creators. Whether you're interested in discussing a potential opportunity, seeking feedback, or simply connecting over game design and storytelling, I'd love to hear from you!
Feel free to reach out! I will respond within 1-3 business days.
For a direct reply, email JoelleJahns@gmail.com.