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Applied Thesis · Graduate Coursework

Moonlight Manor

A third-person paranormal puzzle adventure. My level design contribution focused on spatial organization, navigable connections and the pacing of investigation.

Rainy manor grounds seen during gameplay

My Contributions

I refined the first-floor layout and staircase access, improved the second-floor room structure and attic access, and helped shape the front garden, backyard, graveyard and pond areas. I also tested navigation and collision, adjusted assets and doorways, worked on lighting and completed the final level-polish and testing pass.

Research & Design

My level-design work considered how rooms, quieter paths and transitions could help players explore clues and prepare for more demanding interactions. Research on restorative environments and attention restoration informed this approach to spatial pacing (Liu et al., 2024; Pham & Sanocki, 2024). These ideas are applied as design principles, not presented as experimentally verified player outcomes.

Team

Joelle Jahns - Level Design
Kenneth Roman - System Design
Madison Ayala-Cumba - UI Design
Sage Young - Art & Narrative

Gameplay Video

If the video does not play here, watch it on YouTube.