Tutorial HUB
Level Design Document, spatial diagrams, player wayfinding and landscape blockmesh for a guided hub environment.

WORK IN PROGRESS - Screenshot shows an interim terrain/blockout state, not the finished environment.
My Contributions
I created the Level Design Document, maps, golden-path flowchart and perspective diagrams. The documentation defines how players enter a central hub, identify services, explore optional branches and return to the required progression route. My Unreal Engine landscape work addresses terrain shape, playable boundaries, arrival readability and sightlines toward the next destination.
Research & Design
The hub design separates optional low-pressure exploration from required progression, with landmarks and spatial cues to support orientation. Cognitive load and game-task difficulty research helped frame the value of clear routes and manageable information demands (Sweller, 2023; Seyderhelm & Blackmore, 2023). These are research-informed design intentions rather than measured outcomes.
Design Diagrams
Top-down plans, wayfinding studies and progression diagrams have been produced. Public versions will be included after confidential project and location labels have been removed and sharing has been approved.
Final Landscape Preview
Approved final screenshots will be added here