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Treehouse

24-hour Full Sail Hall of Fame game jam · Level Design

Featured screenshot from Treehouse

About the Project

Treehouse was developed for the Full Sail Hall of Fame 15 Game Jam, a 24-hour challenge themed “Follow the Dream.” Our team created a light stealth and collection game about a boy trying to build a treehouse with his father while avoiding being caught working on the project.

My Contributions

I designed the player path, the garage, backyard, and house areas. I created the initial blockmesh layout, planned the sneaking and collection routes, then sourced and edited environment assets to make the level readable and cohesive in the short production window.

Research and Design

I worked within a short game-jam schedule, so I kept routes readable and environmental tasks easy to recognize. Research on cognitive load helped me think about keeping the player’s immediate goal clear even when the space invited exploration (Sweller, 2023; Seyderhelm & Blackmore, 2023).

Gameplay Video

If the video does not play here, watch it on YouTube.

Media attribution: Project screenshots supplied from my earlier portfolio. Collaborative work is credited to its original student team; the descriptions identify my own contributions.