Elemental Quest
Solo project · Fantasy level design

About the Project
Elemental Quest is a solo project developed for my Project and Portfolio IV class at Full Sail University. Players travel through a fantasy world on a quest to collect elemental crystals and return them to an ancient altar.
My Contributions
I built three distinct environmental routes: Air Path, Lava Path, and Waterfall Path. Each features its own atmosphere, traversal challenges, and visual identity, encouraging players to navigate themed environments and solve problems while working toward the larger objective.
Research and Design
I organized three elemental routes to give each space a distinct identity while keeping the player’s next action understandable. Research on attention and cognitive load informed my thinking about how landmarks and contrast can guide players without constant on-screen instructions (Liu et al., 2024; Sweller, 2023).
Gameplay Video
If the video does not play here, watch it on YouTube.
Gallery



