Adventure
Team Garnet · Collaborative level design

About the Project
Adventure was developed as a team project for Project and Portfolio II at Full Sail University. Each team member created a distinct level and we connected those levels into a single adventure-game experience.
My Contributions
My level-design direction drew on classic adventure games, cinematic scene composition, environmental storytelling, and exploration-led gameplay. Working within Team Garnet taught me how to coordinate pacing, visual continuity, and player experience across areas designed by multiple people.
Research and Design
In this team level-design project, I focused on arranging the environment so players could move between spaces and recognize meaningful destinations. Research on cognitive demands informed how I describe the importance of clear spatial transitions and a readable path through the level (Seyderhelm & Blackmore, 2023; Sweller, 2023).
Gameplay Video
If the video does not play here, watch it on YouTube.
Gallery



