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Adventure

Team Garnet · Collaborative level design

Featured screenshot from Adventure

About the Project

Adventure was developed as a team project for Project and Portfolio II at Full Sail University. Each team member created a distinct level and we connected those levels into a single adventure-game experience.

My Contributions

My level-design direction drew on classic adventure games, cinematic scene composition, environmental storytelling, and exploration-led gameplay. Working within Team Garnet taught me how to coordinate pacing, visual continuity, and player experience across areas designed by multiple people.

Research and Design

In this team level-design project, I focused on arranging the environment so players could move between spaces and recognize meaningful destinations. Research on cognitive demands informed how I describe the importance of clear spatial transitions and a readable path through the level (Seyderhelm & Blackmore, 2023; Sweller, 2023).

Gameplay Video

If the video does not play here, watch it on YouTube.

Media attribution: Project screenshots supplied from my earlier portfolio. Collaborative work is credited to its original student team; the descriptions identify my own contributions.