
Documentation and level work
Volcanic Winter Biome
Blizzards, lava routes, safe settlements and changing visual intensity make this a study in emotional pacing.
View case study ↗I worked on the planning and design documentation for four different biomes. For Volcanic Winter, I also created the Unreal Engine level work. For Hills, Maze, and Cave, the in-engine screenshots show my teammates’ implementations, not environments I built. Each design gave me a different way to think about player focus, environmental contrast, and the quieter spaces between challenges.

Blizzards, lava routes, safe settlements and changing visual intensity make this a study in emotional pacing.
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Open, naturally framed routes can serve as a gentler contrast to more demanding spaces.
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A deliberate rhythm of disorientation, landmark recognition and reorientation.
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Changes in scale, enclosure and visual clarity support the intended emotional rhythm.
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