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Joelle Jahns
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← Biome Level Design Collection
Applied Thesis · Four case studies

Biome Level Design Collection

I worked on the planning and design documentation for four different biomes. For Volcanic Winter, I also created the Unreal Engine level work. For Hills, Maze, and Cave, the in-engine screenshots show my teammates’ implementations, not environments I built. Each design gave me a different way to think about player focus, environmental contrast, and the quieter spaces between challenges.

Volcanic Winter Biome Unreal Engine environment screenshot
Documentation and level work

Volcanic Winter Biome

Blizzards, lava routes, safe settlements and changing visual intensity make this a study in emotional pacing.

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Hills Biome Unreal Engine environment screenshot
Documentation only · team implementation image

Hills Biome

Open, naturally framed routes can serve as a gentler contrast to more demanding spaces.

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Maze Biome Unreal Engine environment screenshot
Documentation only · team implementation image

Maze Biome

A deliberate rhythm of disorientation, landmark recognition and reorientation.

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Cave Biome Unreal Engine environment screenshot
Documentation only · team implementation image

Cave Biome

Changes in scale, enclosure and visual clarity support the intended emotional rhythm.

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© Joelle Jahns · Level Design PortfolioReferences