Hills Biome
Documentation and planning by Joelle Jahns; Unreal Engine level work by Ramon Rodriguez

Design Approach
Open, naturally framed routes can serve as a gentler contrast to more demanding spaces. My aim was to plan a place that tells players something through how it is arranged, not only through dialogue or objectives.
My Contributions
Level Design Document, concept planning, illustrated and simplified route maps, points of interest and visual direction. I did not create the Unreal Engine environment shown in the team screenshot.
Research and Design
I planned open fields, village spaces, rivers and recognizable landmarks so players would have moments of calm between more demanding activities. Research into restorative environments informed my interest in natural scenery and lower-pressure routes as opportunities for attention recovery (Biassoni et al., 2023; Liu et al., 2024).
Project Media and Credits
Documentation and planning by Joelle Jahns; Unreal Engine level work by Ramon Rodriguez. Maps and documentation by Joelle Jahns. Mood-board imagery is used as design reference; the individual original creators still need verification and permission for public publication.
Design Process and Development Gallery



These are development-stage materials. Maps have internal names redacted; media ownership and studio approval must be confirmed before publishing.